Properties
Optional ambientColor
Optional assetsPath
assetsPath?: string
Optional backgroundColor
Optional backgroundColorEnd
Optional backgroundColorStart
background
Color
Start
?: RGBOptional cube
Optional ecoRenderingOn
ecoRenderingOn?: boolean
Optional enhancedSilhouettes
enhancedSilhouettes?: boolean
Optional glassHover
glassHover?: boolean
Optional grid
Optional groundShadow
groundShadow?: boolean
Optional gui
gui?: { useContextMenu?: boolean; useDesignTreeWindow?: boolean; useFilterElementsWindow?: boolean; usePropertiesWindow?: boolean; useSettingsWindow?: boolean; useToolbar?: boolean; useTouchWidget?: boolean }
Type declaration
Optional useContextMenu?: boolean
Optional useDesignTreeWindow?: boolean
Optional useFilterElementsWindow?: boolean
Optional usePropertiesWindow?: boolean
Optional useSettingsWindow?: boolean
Optional useToolbar?: boolean
Optional useTouchWidget?: boolean
Optional hatchesOn
hatchesOn?: boolean
Optional highlightBorderColor
highlight
Border
Color
?: RGBOptional highlightColor
Optional highlightPointColor
highlight
Point
Color
?: RGBOptional linesOn
linesOn?: boolean
Optional logging
Optional measurementSystem
Optional pickMode
Optional preloadProperties
preloadProperties?: boolean
Optional rollOverEnabled
rollOverEnabled?: boolean
Optional rubberband
Optional shading
Optional skymapId
skymapId?: string
Optional snappingEnabled
snappingEnabled?: boolean
Optional xRayHighlights
xRayHighlights?: boolean
Declarative Initialization Options. Everything here can be changed at runtime with the appropriate call